We have participated in competitive projects of the Plan Avanza (Ministry of Industry, Energy and Tourism / Ministry of Industry, Tourism and Trade), the INNPACTO Program (Ministry of Science and Innovation), the Community of Madrid and the Francisco de Vitoria University. In addition we carry out other projects within our research sponsored by private entities or self-financed.
Downtown: a subway adventure
A 3D adventure game designed specifically for kids with mental disabilities and, through a classic story of cops and villains, collect everyday situations they face daily when using the metro network. The intention is to create a funny and accessible adventure game to get their attention and make them easily learn how to move in the subway.
En colaboración con la Fundación Down Madrid
The Pilgrim´s Codex
Videogame set on Saint James´ Way to bring young people closer to their culture and their historical background. The game recreates the journey of a medieval knight who is involved in the most important moments in the history of the Way. From Saint Jean Pied de Port to Santiago the trip hides adventures, stories and legends never revealed that take place throughout the towns and the places along the way.
"Avanza Contenidos de Interés Social" - Plan AVANZA2. Ministerio de Industria, Turismo y Comercio. TSI-070100-2010-52 (2010-2012).
Iredia: Atram´s secret
2D-platform videogame for PC and Xbox developed by CEIEC as part of the initiative El Mundo en Silencio that transmits in a playful way that deaf people are one more member of our society. The videogame is available through the online games platform of Microsoft Xbox Live Indy Games and through direct download from the Iredia website in the PC version.
En colaboración con Microsoft y el Real Patronato sobre Discapacidad
Development of a platform for the creation of reconfigurable videogames for educational purposes that can be used for different educational actions and pedagogical objectives depending on the teacher and the subject. The challenges that the player faces are edited with a tool that is also developed as part of the project, thus allowing the same game to be reused.
During the last decades, three-dimensional computer modeling tools have made it possible to address the virtual reconstruction of buildings. The problem is that the 3D models respond uniquely to each case study, making the workflow for obtaining reconstructed images slow and laborious. The ARQGAN project proposes the application of GAN (Generative Adversary Networks) to obtain virtual reconstructions of historical buildings from virtual images.
Convocatoria 2020 de ayudas UFV a Proyectos de Investigación.
The MOGA (Multi Objective Genetic Algorithm) project seeks to improve energy efficiency in buildings by automating the monitoring of their HVAC systems. To achieve savings, several research areas are necessary, such as the development of prediction models, control engineering, the use of optimization tools, the handling of building management systems and knowledge of the most innovative aspects of the HVAC area. The proposed research focuses on calculating the optimal control parameters needed to achieve the mode of operation that at any given time guarantees comfort, leads to maximum energy savings, reduces the cost of the electricity bill and makes the equipment work at its maximum performance.
DARR (Data Analysis for Radiological Reports) design and apply Machine Learning Algorithms to radiological reports to improve diagnoses quality resulting in decreasing typos, structuring the content easier to understand, detect incomplete or incorrectly written reports. Furthermore, computational analysis of the data collected in medical diagnostics opens promising new research fronts.
En colaboración con la Unidad Central de Radiodiagnóstico de la Comunidad de Madrid
Development of a technology that provides viability to the analysis and description of the sales segments that may exist in an audience in order to personalize the advertising message to be transmitted taking advantage of the technological characteristics of the advanced TV platforms (for example, connected TV) closely related content - audience - publicity.
Acción Estratégica de Economía y Sociedad Digital - Plan de Investigación Científica y Técnica. Ministerio de Industria, Energía y Turismo. TSI-100600-2013-68 (2013-2016)
Development of a mixed Hardware/Software system to detect changes in the behavior of older people through non-invasive IoT systems and AI techniques. The system allows detecting if the elderly person is at risk or not through analysis with Machine Learning his daily behavior at home: movement, sound, temperature, use of the TV, etc.
INTERREG V-A España-Portugal 2014-2020 - Fondo Europeo de Desarrollo Regional (FEDER)
Development of a mixed Hardware/Software system capable of providing polymedicated patients with medication according to the prescribed guidelines transmitted from the doctor's computer and making it easier for health personnel to monitor and monitor the position and activity of patients in mobility, 7/24 regime.
Avanza Competitividad I+D+i (ámbito temático: Salud y bienestar social) - Plan AVANZA2. Ministerio de Industria, Turismo y Comercio. TSI-020302-2010-131 (2010-2012)
Assistive robotics project for the elderly. The goal is to achieve the integration of the elderly and disabled through games made with mobile robots and wireless sensors, as well as the improvement of their cognitive and psychomotor skills.
Other projects (eLearning)
Integration of eLearning services via OKI/OSID standards for the creation of a layer of elearning services that allows to separate the platform that is at the base of the new applications and functionalities that are to be incorporated in the business or academic field.
“Acción Estratégica de Telecomunicaciones y Sociedad de la Información” - Plan AVANZA. Ministerio de Industria, Turismo y Comercio. TSI-020301-2008-9 (2008-2009).
Creation of a "store" of applications, contents and educational services available through the Internet. These "Apps" can be integrated with a single click on various platforms and educational environments or used as services directly from the Internet. In other words, the aim is to create an educational services store that will allow existing training providers to expand their virtual platforms, and in turn, encourage the emergence of new players who can create their learning environments without having their own infrastructure.
Programa INNPACTO. Ministerio de Ciencia e Innovación. IPT-430000-2010-012 (2010-2012)