Research Areas

Serious Games

Videogames for the improvement of learning processes (game-based learning), integration of excluded groups or cultural diffusion, using gamification. We facilitate access to content and knowledge without accessibility restrictions for people with cognitive disabilities (Serious Games for Cognitive Impaired People).

Machine/Deep Learning

Intelligence extraction out of information (data) for strategic decision making. Focus on Cognitive Computing, Machine Learning, Neural Architectures and Deep Learning Techniques.


Healthcare practice supported by ICT, specially focused in using massive data (Big Data) and AI techniques for diagnosis and domain knowledge extraction.